Send some of those messages.

On Thu, Apr 1, 2010 at 11:21 AM, Philipp Reddigau <[email protected]>wrote:

>  Hi,
>
> The error message is random.
>
> Sometimes: Unknown Reason or Illegible Server Message XXX (from 1 to 40000)
>
>
>
> I think it is the var *MAX_PAKFILES*
>
>
>
>
> http://lists.ioquake.org/pipermail/ioquake3-ioquake.org/2006-September/001343.html
>
>
>
> If you search in ET forums after pk3 limits or Illegible Server Message you
> can find many many answers with the answer reduce
>
> your pk3 files ;)
>
> But i think a libary will be a correct solution.
>
>
>
> Mit freundlichen Grüßen,
>
> Philipp Reddigau (GKServer)
>
>
>
> GKServer
>
> Daniel Zschau
>
> Niederfährer Straße 38
> 01662 Meißen
>
>
>
> *Von:* [email protected] [mailto:
> [email protected]] *Im Auftrag von *Edson Alves Pereira
> *Gesendet:* Donnerstag, 1. April 2010 16:08
> *An:* Primary ioquake3 Discussion/Development list
>
> *Betreff:* Re: [ioquake3] Increase the Number of pk3 Files for Enemy
> Territory
>
>
>
> is it not a memory issue?
> What's the error message?
>
> On Thu, Apr 1, 2010 at 10:46 AM, Philipp Reddigau <[email protected]>
> wrote:
>
> Hi guys,
>
> thank you for the replies.
>
> No im not talking about showing maps.
>
> After the server has reached the Limit no one can connect to the Servers.
>
> They are kicked because of random failures.
>
>
>
> The solution with huge pk3 Files will not work for our customers.  =(
>
>
>
> The Limit in 2.55 is very low. (30)
>
> In 2.60b it is around 200 Pk3 files.
>
> But the most of our customers rent the old version because more Players are
> connecting.
>
>
>
> I think the only way to increase the PK3 limit is to write a libary that
> defines the quake3 engine pk3 limit var to a higher value.
>
>
>
> best regards,
>
> Philipp Reddigau (GKServer)
>
>
>
> GKServer
>
> Daniel Zschau
>
> Niederfährer Straße 38
> 01662 Meißen
>
>
>
> *Von:* [email protected] [mailto:
> [email protected]] *Im Auftrag von *Edson Alves Pereira
> *Gesendet:* Donnerstag, 1. April 2010 14:51
> *An:* [email protected]; Primary ioquake3 Discussion/Development list
> *Betreff:* Re: [ioquake3] Increase the Number of pk3 Files for Enemy
> Territory
>
>
>
> Assuming you are talking about to show ther maps in map menu of Enemy
> Territory, i believe is not differente from Quake3!
> I remember a little about it, but not so sure, quake3 load and store all
> maps inside baseq3/ in memory, but the number of maps is limited by a some
> variables, i think it should be 5 variables.
> For example, in my baseq3/ directoy i have more than 500 pk3 files, but i
> only can see around 50 in map menu, to change this is necessery modify the
> way quake3 load maps, to not store all pk3 files in memory only the one that
> player really choose to play, display maps pictures only by page size,
> quake3, shows only 4 per page, but it can also be changed.
> I was working in this features some time ago, just to suite my needs.
> If someone think its really needed, i can reworked it and send the codes to
> you check.
>
> On Thu, Apr 1, 2010 at 8:11 AM, <[email protected]> wrote:
>
> When working on Reaction Quake 3 I originally envisioned having one PK3
> for each map kind of like how Quake 2 could have tons of .bsp files
> littered all over the place.  However, the Q3 serverinfo string would run
> out of space with the description of loaded PK3s so after a certain point
> you could never add more because the additional ones would never be
> registered with the server and made available to the players.
>
> We ended up having to redo our PK3 structure.  I don't know what to
> suggest with ET, especially since you'd only have access to the mod code
> and not the engine code--which wouldn't help if you wanted to be
> compatible with regular ET clients anyway.  Really emphasize map packs, I
> guess.  And rotate maps in and out, maybe have a forum where players can
> vote for the map rotation for the upcoming week.
>
> You'd have to make and post online your own custom map packs if you want
> to combine EVERYTHING, though, because if you do it on the server your
> clients will still need that EXACT SAME PK3 to connect and play if you're
> running in pure mode and got punkbuster on.  Maybe make a giant map pack
> and let ET download it from the built-in autodownloader or post it to a
> website and put info in the MOTD.
>
> Monk.
>
>
> > On 31 March 2010 17:55, Philipp Reddigau <[email protected]> wrote:
> >> Hi guys,
> >>
> >> my first post in this list. ;)
> >>
> >> Nice to meet you.
> >>
> >>
> >>
> >> We have a little problem on some of our ET Servers (2.55), they have
> >> reached
> >> the limit after ~30 *.pk3 files in the etmain folder.
> >>
> >> Is there a way to increase this value?
> >
> > I am webmaster, not programmer. I dunno. Lol.
> >
> > One could always create a makefile that take all the pk3 files on a
> > dir ( etmain_org ) unzip in /tmp, and compress again and put the
> > resulting single .pk3 file in  etmain.
> >
> > One can imagine adding a new pk3 would need to run this command to add it
> > $ make updatepk3
> >
> > But this idea is silly.  I am sure if theres some lame limitation on
> > the number of files or number of packages, the dev's will want to
> > remote that limitation :-)
> >
> >
> > You could always combine a few pk3 files togueters as a workaround
> > exception, while that is fixed.
> >
> > --
> > --
>
> > ℱin del ℳensaje.
>
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