On Mon, May 17, 2010 at 11:17 AM, Doug Winger <justd...@socal.rr.com> wrote:
>> On Mon, May 17, 2010 at 10:15 AM, Ludwig Nussel <ludwig.nus...@suse.de>
>> wrote:
>>>
>>>  Michael Menegakis wrote:
>>>>
>>>>  Out of encyclopedic curiosity, why does it push a register twice? What
>>>>  does it fix? Does it avoid a bug, or makes it faster? Does it apply to
>>>>  all games?
>>>
>>>  OP_BLOCK_COPY pushed an odd number of values causing stack
>>>  misalignment which lead to crashes with 64bit wine. Just pushing
>>
>>  > another register is one way to fix that. I doubt it's the last fix
>>>
>>>  in that direction but it at least makes wine run ioq3 a little bit
>>>  further. It's already able to play the intro movie.
>>>
>>>  cu
>>
>>  > Ludwig
>>>
>>
>>  >
>>
>> Sorry, I don't understand. Why would you want to run ioq3 in wine?
>>
>> Thanks,
>> Matt
>
> MULTIPLE CHOICE
>
> A. A sudden onset of ubergeekery.
>
> B. He couldn't get it to run reliably on his calculator watch.
>
> C. Masochism

The question should have really been: "Is this to fix a bug in
ioquake3 (that may unreliably manifest itself in the native client) or
is this to work around a bug in Wine?" If it's the latter, then I'd
say it may have been unwise to accept/apply the patch. If it was the
former, then this is really a non-issue for debate.
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