On Saturday, 29. May 2010 12:40:17 Michael Menegakis wrote: > Is it in the end result of the gameplay completely safe? Does it have > a probability to create inconsistencies or at least visual > discrepancies?
This "hack" is actually an approximation of the inverse square root function, by means of the Newton-Raphson-iteration which is broken off after the first iteration. The trick lies in choosing a good initial value for that iteration. I haven't understood it myself either why it works, but choosing of initial value seems to be done with this line: t.i = 0x5f3759df - ( t.i >> 1 ); // what the fuck? This code apparently works for all float numbers (except for the negative ones of course that cannot be computed) to good accuracy. There's a paper written about this here: http://www.lomont.org/Math/Papers/2003/InvSqrt.pdf -- Thilo Schulz
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.