Hey,

It would be really cool if you could somehow take a screen shot of a
scene with the fake sqrt() function then save the scene, reload it and
take a screen shot with the true sqrt() function.  You could then use
photoshop or something to detect the differences between the two
images.

Later,
EJ


On Sat, May 29, 2010 at 1:03 PM, Michael Menegakis <arx...@gmail.com> wrote:
> On Sat, May 29, 2010 at 4:55 PM, Thilo Schulz <a...@ats.s.bawue.de> wrote:
>> the max. relative error is 0.175% over all floats.
>
> OK, that's relatively, not completely marginal. If one is going to go
> with a 'safe' approach (since I noticed if it's replaced with sqrt()
> benchmarking doesn't show anything noticeable) do they have to do it
> only on server, the client or both?
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