Hey, It would be really cool if you could somehow take a screen shot of a scene with the fake sqrt() function then save the scene, reload it and take a screen shot with the true sqrt() function. You could then use photoshop or something to detect the differences between the two images.
Later, EJ On Sat, May 29, 2010 at 1:03 PM, Michael Menegakis <arx...@gmail.com> wrote: > On Sat, May 29, 2010 at 4:55 PM, Thilo Schulz <a...@ats.s.bawue.de> wrote: >> the max. relative error is 0.175% over all floats. > > OK, that's relatively, not completely marginal. If one is going to go > with a 'safe' approach (since I noticed if it's replaced with sqrt() > benchmarking doesn't show anything noticeable) do they have to do it > only on server, the client or both? > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.