> I'm running the latest and greatest ioquake3 from SVN to run Urban
> Terror on CentOS 5.3.  I am having a problem where my mouse movements
> seem to be artificially limited.  For example, when I enter the game,
> and I start moving the mouse to the right side, my player will rotate
> right, and then will hit a "limit", after which any further movement
> of the mouse to the right won't result in further player rotation.
>
> I compiled ioquake3 from SVN (the latest) because I was getting the
> same problem with ioUrbanTerror plain vanilla.  However, the latest
> ioquake3 did not fix this problem.
>
> When I compile either ioUrbanTerror or ioquake3 with SDL disabled, I
> don't get this problem, which leads me to suspect that the problem is
> somehow SDL-related.
>
> CentOS seems like a fairly standard Linux distribution, so I'm sure
> other people have run into this problem.  However, I do not endorse
> CentOS.  Are there any good fixes for this?  I would like to keep SDL
> enabled if possible.

Seeing as how CentOS is basically the same as Red Hat Enterprise Linux,
gaming performance is probably not high on the distro's list of things
they care about.  I would think that the problem probably shows up on the
equivalent RHEL distro and is distro-related.

Someone with more *nix knowledge might be able to suggest plopping in a
different/newer version of SDL to see if that fixes things but that's
beyond the scope of my brain-meats.

Monk.
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