Hello Nerius,

Sorry about the bad command.  Try this on the Linux command line
before starting ioquake3:

export SDL_VIDEO_X11_DGAMOUSE=0

That also disables SDL mouse acceleration.

Later,
EJ


On Wed, Jun 30, 2010 at 12:16 PM, Nerius Landys <[email protected]> wrote:
>> Try applying this setting in the ioquake3 console:  "in_dgamouse 2" (no 
>> quotes)
>>
>> I recently had to do this with Quake Live with a recent SDL build.  My
>> problem was not the same as your's but is similar.  According to this
>> (http://ubuntuforums.org/showthread.php?t=60529), it turns off SDL
>> mouse acceleration.
>
> in_dgamouse is not a recognized command in ioquake3.
>
> I did figure out a way to partially address this issue with the mouse
> that I'm having.  Let's say I'm in windowed mode.  When I start
> getting this problem (of the "mouse limiting"), I bring down the
> console to free up the desktop pointer, then click on another window
> on my desktop, then click back on the ioquake3 window.  This fixes the
> "mouse limiting" problem for a while, until I move the ioquake3 window
> or some other window-movement event happens.
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