Hello All, Patrick is right. Quake 3 is not optimized for the movement of detailed objects. Also, moving objects do not support shadow maps. You probably could implement a moving room, but just don't plan to put a lot of stuff in it.
Also, moving stuff within the moving room might prove difficult. I don't know if parent/child movement relationships are supported in Quake 3. That being said, you might be able to trick the player into thinking he/she is in a moving room. Maybe implement several identical rooms and silently teleport the player between each room accordingly. Hope this helps, EJ On Thu, Sep 9, 2010 at 10:48 AM, Patrick Baggett <[email protected]> wrote: > I'm just going to go ahead and say that room rotation probably won't happen > due to the way Quake3 levels are stored (it is called a "BSP" if you'd like > to read about it on wiki). There might be some other way to make something > move, but if I recall, Quake3 was pretty bare when it came to stuff like > doors and moving platforms. > > Just take that as a preliminary answer, I'll let someone else fill in some > details. > > Patrick > > On Thu, Sep 9, 2010 at 9:59 AM, Edson <[email protected]> wrote: >> >> Last weekend, i saw in youtube a map from God Of War 3, the map“s name is >> labyrinth i think, but the point here is some feature to rotate the room >> where player lies to help him to reach some door or gateway in a place too >> high to get. >> I think would be very fun to play a deathmatch or single player mod with >> such a puzzle challenge, i believe its not so hard to implement, what do you >> think about it? >> >> Regards, >> LottaLava >> >> _______________________________________________ >> ioquake3 mailing list >> [email protected] >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. > > > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
