Hello All,

Patrick is right.  Quake 3 is not optimized for the movement of
detailed objects.  Also, moving objects do not support shadow maps.
You probably could implement a moving room, but just don't plan to put
a lot of stuff in it.

Also, moving stuff within the moving room might prove difficult.  I
don't know if parent/child movement relationships are supported in
Quake 3.

That being said, you might be able to trick the player into thinking
he/she is in a moving room.  Maybe implement several identical rooms
and silently teleport the player between each room accordingly.

Hope this helps,
EJ


On Thu, Sep 9, 2010 at 10:48 AM, Patrick Baggett
<[email protected]> wrote:
> I'm just going to go ahead and say that room rotation probably won't happen
> due to the way Quake3 levels are stored (it is called a "BSP" if you'd like
> to read about it on wiki). There might be some other way to make something
> move, but if I recall, Quake3 was pretty bare when it came to stuff like
> doors and moving platforms.
>
> Just take that as a preliminary answer, I'll let someone else fill in some
> details.
>
> Patrick
>
> On Thu, Sep 9, 2010 at 9:59 AM, Edson <[email protected]> wrote:
>>
>> Last weekend, i saw in youtube a map from God Of War 3, the map“s name is
>> labyrinth i think, but the point here is some feature to rotate the room
>> where player lies to help him to reach some door or gateway in a place too
>> high to get.
>> I think would be very fun to play a deathmatch or single player mod with
>> such a puzzle challenge, i believe its not so hard to implement, what do you
>> think about it?
>>
>> Regards,
>> LottaLava
>>
>> _______________________________________________
>> ioquake3 mailing list
>> [email protected]
>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>> By sending this message I agree to love ioquake3 and libsdl.
>
>
> _______________________________________________
> ioquake3 mailing list
> [email protected]
> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> By sending this message I agree to love ioquake3 and libsdl.
>
_______________________________________________
ioquake3 mailing list
[email protected]
http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
By sending this message I agree to love ioquake3 and libsdl.

Reply via email to