Check out "func_rotating". It may be able to make some of a level rotate.

Patrick

On Thu, Sep 9, 2010 at 4:18 PM, eviljoel <[email protected]> wrote:

> Hello All,
>
> Patrick is right.  Quake 3 is not optimized for the movement of
> detailed objects.  Also, moving objects do not support shadow maps.
> You probably could implement a moving room, but just don't plan to put
> a lot of stuff in it.
>
> Also, moving stuff within the moving room might prove difficult.  I
> don't know if parent/child movement relationships are supported in
> Quake 3.
>
> That being said, you might be able to trick the player into thinking
> he/she is in a moving room.  Maybe implement several identical rooms
> and silently teleport the player between each room accordingly.
>
> Hope this helps,
> EJ
>
>
> On Thu, Sep 9, 2010 at 10:48 AM, Patrick Baggett
> <[email protected]> wrote:
> > I'm just going to go ahead and say that room rotation probably won't
> happen
> > due to the way Quake3 levels are stored (it is called a "BSP" if you'd
> like
> > to read about it on wiki). There might be some other way to make
> something
> > move, but if I recall, Quake3 was pretty bare when it came to stuff like
> > doors and moving platforms.
> >
> > Just take that as a preliminary answer, I'll let someone else fill in
> some
> > details.
> >
> > Patrick
> >
> > On Thu, Sep 9, 2010 at 9:59 AM, Edson <[email protected]> wrote:
> >>
> >> Last weekend, i saw in youtube a map from God Of War 3, the map“s name
> is
> >> labyrinth i think, but the point here is some feature to rotate the room
> >> where player lies to help him to reach some door or gateway in a place
> too
> >> high to get.
> >> I think would be very fun to play a deathmatch or single player mod with
> >> such a puzzle challenge, i believe its not so hard to implement, what do
> you
> >> think about it?
> >>
> >> Regards,
> >> LottaLava
> >>
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