Check out "func_rotating". It may be able to make some of a level rotate.
Patrick On Thu, Sep 9, 2010 at 4:18 PM, eviljoel <[email protected]> wrote: > Hello All, > > Patrick is right. Quake 3 is not optimized for the movement of > detailed objects. Also, moving objects do not support shadow maps. > You probably could implement a moving room, but just don't plan to put > a lot of stuff in it. > > Also, moving stuff within the moving room might prove difficult. I > don't know if parent/child movement relationships are supported in > Quake 3. > > That being said, you might be able to trick the player into thinking > he/she is in a moving room. Maybe implement several identical rooms > and silently teleport the player between each room accordingly. > > Hope this helps, > EJ > > > On Thu, Sep 9, 2010 at 10:48 AM, Patrick Baggett > <[email protected]> wrote: > > I'm just going to go ahead and say that room rotation probably won't > happen > > due to the way Quake3 levels are stored (it is called a "BSP" if you'd > like > > to read about it on wiki). There might be some other way to make > something > > move, but if I recall, Quake3 was pretty bare when it came to stuff like > > doors and moving platforms. > > > > Just take that as a preliminary answer, I'll let someone else fill in > some > > details. > > > > Patrick > > > > On Thu, Sep 9, 2010 at 9:59 AM, Edson <[email protected]> wrote: > >> > >> Last weekend, i saw in youtube a map from God Of War 3, the map“s name > is > >> labyrinth i think, but the point here is some feature to rotate the room > >> where player lies to help him to reach some door or gateway in a place > too > >> high to get. > >> I think would be very fun to play a deathmatch or single player mod with > >> such a puzzle challenge, i believe its not so hard to implement, what do > you > >> think about it? > >> > >> Regards, > >> LottaLava > >> > >> _______________________________________________ > >> ioquake3 mailing list > >> [email protected] > >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > >> By sending this message I agree to love ioquake3 and libsdl. > > > > > > _______________________________________________ > > ioquake3 mailing list > > [email protected] > > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > > By sending this message I agree to love ioquake3 and libsdl. > > > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
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