Hello Adam,

I'll probably look over them shortly as I am trying to understand Id's
engines better.

Thanks,
eviljoel


On Fri, Apr 20, 2012 at 6:33 AM, Tei <[email protected]> wrote:
> Sweet... this is a resource that be usefull to point people in the
> right direction wen come here to the list to ask these questions.
>
> Also, I hope the quake engine continued favoured wen people pick a
> engine to do experimental stuff. Is great to read articles about
> Quake3 raytracing, and stuff like that.
>
> Thanks Adam :D
>
> On 20 April 2012 08:10, Adam Gibson <[email protected]> wrote:
>> Hi All,
>>
>> FYI - I have added a page on the wiki linking to a number academic
>> articles and papers covering the Quake3 & ioQuake3 engines. Many of
>> them give an overview of how the engine is organised and operated,
>> others show applications of ioQuake3 to other disciplines.
>>
>> See: http://wiki.ioquake3.org/Academic_Articles
>>
>> Not every one of these is a goldmine, but it may assist new-comers
>> when trying to wrap their heads around the engine, and how it works.
>>
>> Also the wiki page could probably do with some re-organisation.
>>
>> Regards,
>>
>> Adam
>
> --
> --
> ℱin del ℳensaje.
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