Hello Adam, I'll probably look over them shortly as I am trying to understand Id's engines better.
Thanks, eviljoel On Fri, Apr 20, 2012 at 6:33 AM, Tei <[email protected]> wrote: > Sweet... this is a resource that be usefull to point people in the > right direction wen come here to the list to ask these questions. > > Also, I hope the quake engine continued favoured wen people pick a > engine to do experimental stuff. Is great to read articles about > Quake3 raytracing, and stuff like that. > > Thanks Adam :D > > On 20 April 2012 08:10, Adam Gibson <[email protected]> wrote: >> Hi All, >> >> FYI - I have added a page on the wiki linking to a number academic >> articles and papers covering the Quake3 & ioQuake3 engines. Many of >> them give an overview of how the engine is organised and operated, >> others show applications of ioQuake3 to other disciplines. >> >> See: http://wiki.ioquake3.org/Academic_Articles >> >> Not every one of these is a goldmine, but it may assist new-comers >> when trying to wrap their heads around the engine, and how it works. >> >> Also the wiki page could probably do with some re-organisation. >> >> Regards, >> >> Adam > > -- > -- > ℱin del ℳensaje. > _______________________________________________ > ioquake3 mailing list > [email protected] > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. _______________________________________________ ioquake3 mailing list [email protected] http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.
