I know that iPhone doesn't directly support drag and drop, but I'm
hoping that some smart developer out there has done a simulated drag/
drop routine.

What I have is a game where icons need to be dragged into table areas.
I know I can do it via clicking once on the icon and then clicking in
the area, but that looks lame.

I'm wondering if I can do something like 'onclick="ckIcon(1,'one')"'
then in ckIcon test for 'onmouseup="moveIcon(2,'one')"'.

Ideally I think I could do it if I could test for 'while onmousedown',
and whiile mousedown draw the icon wherever mousedown.

Does this make sense?


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