you can run, but you can't hide!

Android uses webkit (aka safari)

http://webkit.org/blog/142/android-uses-webkit/

the engine behind the browser is based on the  same core as iPhone  
safari!

On Nov 13, 2007, at 11:39 AM, AwayBBL wrote:

>
> Guess I'll stick with the lame double-clicking method I've written,
> works, but just not as intuitive...
>
> Bah, maybe I'll just switch to doing Google Android development now!!!
>
> On Nov 12, 3:41 pm, Peter Blazejewicz <[EMAIL PROTECTED]>
> wrote:
>> hi Randy,
>>
>> I agree, what I meant was: we should rethink how we define
>> "drag"/"drag&drop" gesture(s) in iPhone context, using fingers to  
>> drag
>> something on screen is not the same like draggin with pointer  
>> (stylus)
>> in device, Bookmarks by design are optimized but what about custom
>> game based on concept from different device? (dragging small, square-
>> ish like images to grid),
>> I agree with zooming/scaling option to be investigated (mentioned in
>> my previous post)
>> regards,
>> Peter
>>
>> On Nov 12, 9:33 pm, Randy Walker <[EMAIL PROTECTED]> wrote:
>>
>>
>>
>>> I think dragging would make perfect sense with a finger.  It's a  
>>> matter of
>>> there being a limitation with what Safari gives up to the  
>>> programmer, not
>>> whether dragging makes sense or not.  I think if we set our  
>>> viewport to
>>> 320x480, not allowing double tap zooming, then they (Apple) could  
>>> (if they
>>> chose to) pass all double taps on to us as an event.  Ie.double- 
>>> tap and hold
>>> (holding the second tap) could allow us to process the dragging of  
>>> the
>>> finger.
>>> If dragging doesn't make sense for the iPhone, then I suppose they  
>>> should
>>> remove the ability to organize your bookmarks or favorite contacts  
>>> within
>>> the native apps.
>>> -=R
>>
>>> On 11/12/07 12:24 PM, "Peter Blazejewicz"  
>>> <[EMAIL PROTECTED]>
>>> wrote:
>>
>>>> hi,
>>
>>>> Drag is for device which sports with pointing device, iPhone does  
>>>> not
>>>> have one (no stylus) so drag operation does not make sense,
>>>> however some scaling can help I think because I've seens some apps
>>>> that tries to offer drag-drop gestures,
>>>> one I remember:http://www.iphoneappsmanager.com/
>>
>>>> regards,
>>>> Peter
>>>> On Nov 12, 1:44 pm, AwayBBL <[EMAIL PROTECTED]> wrote:
>>>>> I know that iPhone doesn't directly support drag and drop, but I'm
>>>>> hoping that some smart developer out there has done a simulated  
>>>>> drag/
>>>>> drop routine.
>>
>>>>> What I have is a game where icons need to be dragged into table  
>>>>> areas.
>>>>> I know I can do it via clicking once on the icon and then  
>>>>> clicking in
>>>>> the area, but that looks lame.
>>
>>>>> I'm wondering if I can do something like  
>>>>> 'onclick="ckIcon(1,'one')"'
>>>>> then in ckIcon test for 'onmouseup="moveIcon(2,'one')"'.
>>
>>>>> Ideally I think I could do it if I could test for 'while  
>>>>> onmousedown',
>>>>> and whiile mousedown draw the icon wherever mousedown.
>>
>>>>> Does this make sense?- Hide quoted text -
>>
>> - Show quoted text -
>
>
> >


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