you can run, but you can't hide! Android uses webkit (aka safari)
http://webkit.org/blog/142/android-uses-webkit/ the engine behind the browser is based on the same core as iPhone safari! On Nov 13, 2007, at 11:39 AM, AwayBBL wrote: > > Guess I'll stick with the lame double-clicking method I've written, > works, but just not as intuitive... > > Bah, maybe I'll just switch to doing Google Android development now!!! > > On Nov 12, 3:41 pm, Peter Blazejewicz <[EMAIL PROTECTED]> > wrote: >> hi Randy, >> >> I agree, what I meant was: we should rethink how we define >> "drag"/"drag&drop" gesture(s) in iPhone context, using fingers to >> drag >> something on screen is not the same like draggin with pointer >> (stylus) >> in device, Bookmarks by design are optimized but what about custom >> game based on concept from different device? (dragging small, square- >> ish like images to grid), >> I agree with zooming/scaling option to be investigated (mentioned in >> my previous post) >> regards, >> Peter >> >> On Nov 12, 9:33 pm, Randy Walker <[EMAIL PROTECTED]> wrote: >> >> >> >>> I think dragging would make perfect sense with a finger. It's a >>> matter of >>> there being a limitation with what Safari gives up to the >>> programmer, not >>> whether dragging makes sense or not. I think if we set our >>> viewport to >>> 320x480, not allowing double tap zooming, then they (Apple) could >>> (if they >>> chose to) pass all double taps on to us as an event. Ie.double- >>> tap and hold >>> (holding the second tap) could allow us to process the dragging of >>> the >>> finger. >>> If dragging doesn't make sense for the iPhone, then I suppose they >>> should >>> remove the ability to organize your bookmarks or favorite contacts >>> within >>> the native apps. >>> -=R >> >>> On 11/12/07 12:24 PM, "Peter Blazejewicz" >>> <[EMAIL PROTECTED]> >>> wrote: >> >>>> hi, >> >>>> Drag is for device which sports with pointing device, iPhone does >>>> not >>>> have one (no stylus) so drag operation does not make sense, >>>> however some scaling can help I think because I've seens some apps >>>> that tries to offer drag-drop gestures, >>>> one I remember:http://www.iphoneappsmanager.com/ >> >>>> regards, >>>> Peter >>>> On Nov 12, 1:44 pm, AwayBBL <[EMAIL PROTECTED]> wrote: >>>>> I know that iPhone doesn't directly support drag and drop, but I'm >>>>> hoping that some smart developer out there has done a simulated >>>>> drag/ >>>>> drop routine. >> >>>>> What I have is a game where icons need to be dragged into table >>>>> areas. >>>>> I know I can do it via clicking once on the icon and then >>>>> clicking in >>>>> the area, but that looks lame. >> >>>>> I'm wondering if I can do something like >>>>> 'onclick="ckIcon(1,'one')"' >>>>> then in ckIcon test for 'onmouseup="moveIcon(2,'one')"'. >> >>>>> Ideally I think I could do it if I could test for 'while >>>>> onmousedown', >>>>> and whiile mousedown draw the icon wherever mousedown. >> >>>>> Does this make sense?- Hide quoted text - >> >> - Show quoted text - > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "iPhoneWebDev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/iphonewebdev?hl=en -~----------~----~----~----~------~----~------~--~---
