I met some problem when I've developing some animation using UIimageView. I use two ways to load the animating images : [UIImage imageNamed:] and [UIImage imageWithContentsOfFile].
As you know ,the first method cost too much memory,but load much faster. And the second method load not so fast, but cost less memory. So what I do is mix both. Most images are load by the second way, and for some images need to be played fluently, I use the first method. My project using about 5 UIImageView to play around 200 images. The way how I play those images is showed in my demo project. My problem is : when I've been testing my app for about one hour and a half, it crashed. But before that, everything was ok. It's a very important project for our company, and we've missed the delivery date... Could you help me ? Thank&Merry Christmas! Jack unlocked iPhone crash, but locked iPhone doesn't when playing animation using UIimageView --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "iPhoneWebDev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/iphonewebdev?hl=en -~----------~----~----~----~------~----~------~--~---
