I met some problem when I've developing some animation using
UIimageView.

I use two ways to load the animating images : [UIImage imageNamed:]
and [UIImage imageWithContentsOfFile].

As you know ,the first method cost too much memory,but load much
faster. And the second method load not so fast, but cost less memory.

So what I do is mix both. Most images are load by the second way, and
for some images need to be played  fluently, I use the first method.

My project using about 5 UIImageView to play around 200 images. The
way how I play those images is showed in my demo project.

My problem is : when I've been testing my app for about one hour and a
half, it crashed. But before that, everything was ok.

It's a very important project for our company, and we've missed the
delivery date...
Could you help me ?

Thank&Merry Christmas!

Jack

unlocked iPhone crash, but locked iPhone doesn't  when playing
animation using UIimageView

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"iPhoneWebDev" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/iphonewebdev?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to