seams like you are not disposing all of your objects.

it seams like you are filling up the memory without knowing and dont
dispose the object, then you keep creating objects until you run out
of memory space that hold your app and for that iPhone just kill your
application for a safe security measure.

try to see your garbage collection, use Instruments and run your
application for the same 1 hour and a half and record all your moves,
check if you start to a have a peek in the memory consuming and narrow
down the function, then change it according.

hope it helps.

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