unless your talking about the just released mini's, there's no way you
are going to do java development on a mini.

Face it, the iphone is an apple device, the design principles around
it are based on mac frameworks. Why would you not include macs in your
development environment mix . To me for any but the smallest
development effort thats seems foolish.

Your going to waste your time and money looking for a solution, when
you can get a few macs, use xcode, dashcode and some java framework.
ie jsf/icefaces and you open the possiblility of building hybrid
native apps too, with your java backend server feeding the native app,
or using comet to push new content to the app.

And remember that macbook pro is a great windows notebook too, I get
better than a 5 on the vista performance profiler.
Thats very good, you will have to keep your developers from running
the latest windows games.



On Mar 30, 12:51 pm, davidroe <[email protected]> wrote:
> write your app in Java using GWT and cross-compile into a Javascript
> webapp, or design your app first and decide which SDK approach to take
> based on the project requirements rather than the cost of a second-
> hand Mac mini.
>
> /dave
>
> On Mar 27, 12:45 am, Abhi <[email protected]> wrote:
>
>
>
> > hello
> >         my goal is to integrate a java code with the iPhone but we are
> > not having any mac OS
> > can anyone help me in finding solution that how can integrate this
> > code with iPhone using MS-Windows.
> > THANKS
> > any help will be appriciated- Hide quoted text -
>
> - Show quoted text -
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