This is interesting feedback, I believe when I was decompressing my images using save for web and devices on illustrator CS4, I used the correct PNG format and DPI for iPhone to ensure I got maximum quality at the smallest file size.
The intention of liquid design and simplifying the user interface for iPhone sites encouraged us to be a little bit more experimental than the average joe developer. Parrott & Miller are creatively lead, and the iPhone site proves that. Ross. On 16 Jul 2009, at 17:16, Max Melcher wrote: > i cant totally agree with you grayson - but you said you learned it > yesterday so i´ll gonna explain it. > The comrpession thing in photoshop is nice - but there are better > tools for that issue. > After that i really would use css sprites - they arent that > complicated and are used on every big company page (check the images > and you see more pictures combined in one and moved by css). For > example check www.vw.com and examine the footer image. > The reason for that is that every request takes time (request and > response + 2 times round trip + delay + queue + ...) and there are > only few requests parallel (i think its 4 per domain). > > If you are intrested in this topic - ill suggest you to read > http://developer.yahoo.com/performance/ > and if you wanna go further http://cs193h.stevesouders.com/ and > there are many many more things (i´ll just mention html5, cause i > still experiment with it). > > The things with the request is why i rly wouldnt split the pages in > several html files - there isnt a lot on the page so why not serve > them in one rush (better then 7 request for just 1kb each). > > The 24kb max. for images is okay (limit for caching is 25kb after > decompression). > > Any questions? :) > cheers > Max > > p.s. in every mail the clock is mentioned - maybe you shouldnt > remove it because its unique :) > > > 2009/7/16 grayson <[email protected]> > > The site feels great once its loaded, but yeah its grabbing a lot of > files. I'd compress your files in photoshop if you can (save for web > and devices, etc....). This will probably cut file size in half for > some files. > > One thing I would try is making each section an individual html. As > you may or may not know (I just learned yesterday), as long as the > html file doesn't have a header and all that stuff, it will slide in > after its loaded and still look like its part of the site. > > I'd also get rid of the clock. Some characters aren't loading and its > not accurate either (although maybe its not a clock?). I am really > impressed with how smooth your transitions are. On the project I'm > working on (http://vectorbug.com/i/), each page slides in quickly on a > 3Gs, just OK on a 3G, and really chug on a Touch. Yours is just fine > on a touch. > > My largest image are 24k jpegs. > > On Jul 6, 5:11 am, London iPhone Dev <[email protected]> wrote: > > Hello, > > > > I think my iPhone site is too heavy and takes too long to download, > > any advice? > > > > Visit from your iPhone or Simulator;www.parrottandmiller.com > > > > Could anyone give me a rough idea of what size in kb an iPhone site > > could be? > > > > I'm being told "as little as possible" by most folks but thats not a > > number. > > > > Thanks Guys. > > > > Ross > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "iPhoneWebDev" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/iphonewebdev?hl=en -~----------~----~----~----~------~----~------~--~---
