This is interesting feedback,

I believe when I was decompressing my images using save for web and  
devices on illustrator CS4, I used the correct PNG format and DPI for  
iPhone to ensure I got maximum quality at the smallest file size.

The intention of liquid design and simplifying the user interface for  
iPhone sites encouraged us to be a little bit more experimental than  
the average joe developer.

Parrott & Miller are creatively lead, and the iPhone site proves that.

Ross.


On 16 Jul 2009, at 17:16, Max Melcher wrote:

> i cant totally agree with you grayson - but you said you learned it  
> yesterday so i´ll gonna explain it.
> The comrpession thing in photoshop is nice - but there are better  
> tools for that issue.
> After that i really would use css sprites - they arent that  
> complicated and are used on every big company page (check the images  
> and you see more pictures combined in one and moved by css). For  
> example check www.vw.com and examine the footer image.
> The reason for that is that every request takes time (request and  
> response + 2 times round trip + delay + queue + ...) and there are  
> only few requests parallel (i think its 4 per domain).
>
> If you are intrested in this topic - ill suggest you to read 
> http://developer.yahoo.com/performance/
> and if you wanna go further http://cs193h.stevesouders.com/ and  
> there are many many more things (i´ll just mention html5, cause i  
> still experiment with it).
>
> The things with the request is why i rly wouldnt split the pages in  
> several html files - there isnt a lot on the page so why not serve  
> them in one rush (better then 7 request for just 1kb each).
>
> The 24kb max. for images is okay (limit for caching is 25kb after  
> decompression).
>
> Any questions? :)
> cheers
> Max
>
> p.s. in every mail the clock is mentioned - maybe you shouldnt  
> remove it because its unique :)
>
>
> 2009/7/16 grayson <[email protected]>
>
> The site feels great once its loaded, but yeah its grabbing a lot of
> files. I'd compress your files in photoshop if you can (save for web
> and devices, etc....). This will probably cut file size in half for
> some files.
>
> One thing I would try is making each section an individual html. As
> you may or may not know (I just learned yesterday), as long as the
> html file doesn't have a header and all that stuff, it will slide in
> after its loaded and still look like its part of the site.
>
> I'd also get rid of the clock. Some characters aren't loading and its
> not accurate either (although maybe its not a clock?). I am really
> impressed with how smooth your transitions are. On the project I'm
> working on (http://vectorbug.com/i/), each page slides in quickly on a
> 3Gs, just OK on a 3G, and really chug on a Touch. Yours is just fine
> on a touch.
>
> My largest image are 24k jpegs.
>
> On Jul 6, 5:11 am, London iPhone Dev <[email protected]> wrote:
> > Hello,
> >
> > I think my iPhone site is too heavy and takes too long to download,
> > any advice?
> >
> > Visit from your iPhone or Simulator;www.parrottandmiller.com
> >
> > Could anyone give me a rough idea of what size in kb an iPhone site
> > could be?
> >
> > I'm being told "as little as possible" by most folks but thats not a
> > number.
> >
> > Thanks Guys.
> >
> > Ross
>
>
>
>
> >


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"iPhoneWebDev" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/iphonewebdev?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to