I tried and tested something very similar to this, however using only  
a straight gradient will eliminate the liquid feel of the vignette  
applied.

I will be using this gradient tool on my next project, And I will keep  
you informed throughout the build. I have had some very interesting  
feedback in regards to the Parrottandmiller.com iPhone site.

Many Thanks,

Ross.


On 17 Jul 2009, at 10:58, Andrew Hedges wrote:

>
> Something else you might consider is using CSS instead of graphics
> where you can. It's pretty amazing the effects you can get just with
> CSS gradients and rgba borders. Here is a page I put together to help
> myself learn how to apply CSS gradients (which I've found handy
> several times in my work building iPhone web apps):
>
> http://andrew.hedges.name/experiments/css-gradients/
>
> On Jul 17, 4:16 am, Max Melcher <[email protected]> wrote:
>> i cant totally agree with you grayson - but you said you learned it
>> yesterday so i´ll gonna explain it.
>> The comrpession thing in photoshop is nice - but there are better  
>> tools for
>> that issue.
>> After that i really would use css sprites - they arent that  
>> complicated and
>> are used on every big company page (check the images and you see more
>> pictures combined in one and moved by css). For example  
>> checkwww.vw.comand
>> examine the footer image.
>> The reason for that is that every request takes time (request and  
>> response +
>> 2 times round trip + delay + queue + ...) and there are only few  
>> requests
>> parallel (i think its 4 per domain).
>>
>> If you are intrested in this topic - ill suggest you to 
>> readhttp://developer.yahoo.com/performance/
>> and if you wanna go furtherhttp://cs193h.stevesouders.com/and there  
>> are
>> many many more things (i´ll just mention html5, cause i still  
>> experiment
>> with it).
>>
>> The things with the request is why i rly wouldnt split the pages in  
>> several
>> html files - there isnt a lot on the page so why not serve them in  
>> one rush
>> (better then 7 request for just 1kb each).
>>
>> The 24kb max. for images is okay (limit for caching is 25kb after
>> decompression).
>>
>> Any questions? :)
>> cheers
>> Max
>>
>> p.s. in every mail the clock is mentioned - maybe you shouldnt  
>> remove it
>> because its unique :)
>>
>> 2009/7/16 grayson <[email protected]>
>>
>>
>>
>>
>>
>>> The site feels great once its loaded, but yeah its grabbing a lot of
>>> files. I'd compress your files in photoshop if you can (save for web
>>> and devices, etc....). This will probably cut file size in half for
>>> some files.
>>
>>> One thing I would try is making each section an individual html. As
>>> you may or may not know (I just learned yesterday), as long as the
>>> html file doesn't have a header and all that stuff, it will slide in
>>> after its loaded and still look like its part of the site.
>>
>>> I'd also get rid of the clock. Some characters aren't loading and  
>>> its
>>> not accurate either (although maybe its not a clock?). I am really
>>> impressed with how smooth your transitions are. On the project I'm
>>> working on (http://vectorbug.com/i/), each page slides in quickly  
>>> on a
>>> 3Gs, just OK on a 3G, and really chug on a Touch. Yours is just fine
>>> on a touch.
>>
>>> My largest image are 24k jpegs.
>>
>>> On Jul 6, 5:11 am, London iPhone Dev <[email protected]>  
>>> wrote:
>>>> Hello,
>>
>>>> I think my iPhone site is too heavy and takes too long to download,
>>>> any advice?
>>
>>>> Visit from your iPhone or Simulator;www.parrottandmiller.com
>>
>>>> Could anyone give me a rough idea of what size in kb an iPhone site
>>>> could be?
>>
>>>> I'm being told "as little as possible" by most folks but thats  
>>>> not a
>>>> number.
>>
>>>> Thanks Guys.
>>
>>>> Ross
>
> >


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