Im basically new and starting iPhone game development and I want to
create 3D games for the platform, I had a look around and it doesn't
seems to have much choice if you want a pure 3D oriented game engine
that provide you physic etc...

While Googling I come up with 2 solutions:

Unity (unity3d.com), which seems to be somewhat restricted to
scripting and while testing I saw the even a simple build is like
28meg... Look to me that the basic version doesn't get you nowhere as
most of the features to optimize your Apps. comes with the full
version... and you still need a flash screen.

SIO2 (sio2interactive.com), they seems to just release a new version
that seems pretty good, they seems to use C++ for coding which is
great and have a blender integration. Executable size is like 2meg
which seems to me unbelievable for the features they provide, and you
can also get the source, and from my tests it run pretty fast too.

Anyway, my question is what does people are using out there?

Unity seems to be the popular choice for "easy" game creation, but
SIO2 seems to be more expandable to me (am I right to think that?).

and finally what are you guys would recommend me (basically iPhone 3D
newbie) to use based on your experience?

ps: I have experience in C++ and basic knowledge in OpenGL (desktop).

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