> On Dec 3, 2014, at 5:44 PM, Valery Smyslov <[email protected]> wrote:
> 
> Hi Scott,
> 
> this is almost identical to what I proposed in my original e-mail,
> if you substitute "difficulty level" with "puzzle id”.

Or call it “generation id”, and increment it whenever you generate a new secret 
and/or change the difficulty level.
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