If the 1 byte 'difficulty level' has become the 'puzzle id', could we
break the 1 byte into two 4 bits?

1st 4 bits is 'puzzle/generation id', next 4bits is 'difficulty level',
this allows for 16 cycles for when every secret changes and still allows
16 levels of puzzles..

(just a thought as if the difficulty level disappears you loose the
ability to set a the hardness of the puzzle)


On 03/12/2014 16:01, "Yoav Nir" <[email protected]> wrote:

>
>> On Dec 3, 2014, at 5:44 PM, Valery Smyslov <[email protected]> wrote:
>> 
>> Hi Scott,
>> 
>> this is almost identical to what I proposed in my original e-mail,
>> if you substitute "difficulty level" with "puzzle id².
>
>Or call it ³generation id², and increment it whenever you generate a new
>secret and/or change the difficulty level.

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