And now it’s really attached.

Attachment: data.xlsx
Description: MS-Excel 2007 spreadsheet

> On Feb 1, 2015, at 11:45 AM, Yoav Nir <[email protected]> wrote:
> 
> 
>> On Jan 31, 2015, at 12:35 AM, Yoav Nir <[email protected]> wrote:
>> 
>> 
>>> On Jan 30, 2015, at 3:37 PM, Yaron Sheffer <[email protected]> wrote:
>>> 
>>> What I would suggest is: we give the client a single puzzle, and ask it to 
>>> return 16 different solutions. Indeed each puzzle then should be 16X 
>>> easier. The nice thing is, the server should only check *one* of them, at 
>>> random. The client would still need to solve all of them because it doesn't 
>>> want to risk the exchange being rejected because some solutions are invalid 
>>> (the game theory is probably more complex than that, but I think what I'm 
>>> saying is still close to the truth).
>>> 
>>> So: the client does the same amount of work, the server does the same 
>>> amount of work, but the client run-time is still much more deterministic.
> 
> <snip />
> 
>> Note that these are still single core results, and most laptops can do twice 
>> or four times as much. Now, I know that what I SHOULD be doing is to 
>> randomly generate 100 “cookies” and then calculate the times for different 
>> bit lengths for each of them, and then calculate mean and standard 
>> deviation. But just by looking, it looks like it’s much closer to what we 
>> want. 16 bits would be a fine puzzle level for my laptop. No idea about a 
>> phone, although I could try to compile this and run it on an ARM-based 
>> appliance, which should match phones.
> 
> OK. Now I have done it right. See attached. The data suggests that 15 or 16 
> bits is the level of puzzle that for this kind of hardware is challenging but 
> not too onerous. Add another bit if we assume (probably correctly) that the 
> vast majority of laptops have dual cores at least.
> 
> I would like to run a similar test on an ARM processor, though. The 
> capabilities of phones and tablets are all over the place, what with 
> different versions of ARM processors and devices having anything from dual to 
> octo-core, but it would be nice to get ballpark figures.
> 
> Yoav
> 

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