On Sun, Sep 6, 2015 at 10:36 AM, andy <and...@zoho.com> wrote: > Hello, > > i have a nearly full developed program written in python it uses the Kivy > framework which however does not employ a webplayer. I want to migrate it to > a webplayer and decided to try it on unity with ironpython. This however > does not work since the webplayer has a limited subset not the full subset > from .net. > > Sadly the unity community has little interest in python and cannot really > help with this. > > > I wonder if i can get it somehow running. Usually it shows some error about > system.reflection when i switch from .net to the subset.
I've been meaning to look into Unity for a while but haven't had the time (like so many other things...) Supporting should be possible but it will probably require a custom build of IronPython with the appropriate FEATURE_* flags set in the build.xml file, and the library references pointing at the Unity assemblies instead of the .NET ones (similar to how Silverlight builds are supported). > > If i cannot get it running, > Could i compile the python code to .net librarys and access it from c# i > have not worked with librarys yet, is there a good tutorial for this maybe? No, it still requires the IronPython libraries. There's no static compiler (again, with infinite time...) - Jeff _______________________________________________ Ironpython-users mailing list Ironpython-users@python.org https://mail.python.org/mailman/listinfo/ironpython-users