Everything works great
Made a little c# loader app to hide all of the require and include 
statements.
Orion Edwards wrote:
> ... and constructors are always def initialize, not def ClassName
There is a problem in the fact that Xna has a function that is called 
every time the graphics device is lost(ex:alt+tab) and then returned 
witch is called Initialize() this function is basically responsible for 
initializing the main GraphisDevice object.
Is there a way to call this function?
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