The change was only committed about three weeks ago. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Orion Edwards Sent: Wednesday, November 19, 2008 5:54 PM To: ironruby-core@rubyforge.org Subject: Re: [Ironruby-core] Xna+IronRuby+RubyNewb=headache
Ah. I gave some bad advice re that one method then. Sorry :-( Curt Hagenlocher wrote: I'm not entirely sure I understand the problem, but "Initialize" is the one CLR method name that we don't mangle. Is this a Ruby class that you've derived from an XNA type or just the XNA type directly? -----Original Message----- From: [EMAIL PROTECTED]<mailto:[EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of Gabriel Rotar Sent: Wednesday, November 19, 2008 1:53 PM To: ironruby-core@rubyforge.org<mailto:ironruby-core@rubyforge.org> Subject: Re: [Ironruby-core] Xna+IronRuby+RubyNewb=headache Everything works great Made a little c# loader app to hide all of the require and include statements. Orion Edwards wrote: ... and constructors are always def initialize, not def ClassName There is a problem in the fact that Xna has a function that is called every time the graphics device is lost(ex:alt+tab) and then returned witch is called Initialize() this function is basically responsible for initializing the main GraphisDevice object. Is there a way to call this function? -- Posted via http://www.ruby-forum.com/. _______________________________________________ Ironruby-core mailing list Ironruby-core@rubyforge.org<mailto:Ironruby-core@rubyforge.org> http://rubyforge.org/mailman/listinfo/ironruby-core _______________________________________________ Ironruby-core mailing list Ironruby-core@rubyforge.org<mailto:Ironruby-core@rubyforge.org> http://rubyforge.org/mailman/listinfo/ironruby-core -- Orion Edwards Web Application Developer T: +64 7 859 2120 F: +64 7 859 2320 E: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> Open2view.com The Real Estate Website [cid:image001.jpg@01C94A72.EC4E9570]
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