>
> By native Ruby library/extension I meant an implementation in C.
>

D'oh!  I realized that's what you'd meant after I replied.  Woops :).


If you absolutely need to implement your Ruby classes in C# (I would be
> interested to understand why)
>

I probably don't need to for the most part, but I do have some motivation
for doing so.  Performance is a must.  Also, I'm doing a lot of
WritableBitmap manipulations, using (among other things) the
WritableBitmapEx on CodePlex, which feels a lot more natural in C#.  I've
already completed my little project using pure [Iron]Ruby and WinForms, but
I figured I'd try out the IronRuby API & C# now that I'm porting it to
Silverlight.  The interop with plain vanilla C# libs is great, but I can't
picture pulling off stuff like #_dump and ._load without going the API
route.  Also, I think it'll be good practice using the IronRuby API from C#,
as I'd like to contribute back to libraries (ruby-debug-ide and ffi are at
the top of my list).


To allocate data bound to a runtime we provide GetOrCreateLibraryData method
> on RubyContext.
>

I'll have to check that out.  For now, using the following pattern seems to
work well enough:

  // from the Graphics class
  self.TryGetClassVariable("renderables", out renderables)  // where self is
the RubyClass

  // from another class:
  var graphicsClass = context.GetClass(typeof(Graphics));
  graphicsClass.TryGetClassVariable("renderables", out renderables)


I also (think) I saw some code throughout IronRuby that used CallSiteStorage
to interact with ruby objects.  Would that yield better performance?


Cheers,

-Charles


On Wed, Jul 7, 2010 at 11:15 AM, Tomas Matousek <
tomas.matou...@microsoft.com> wrote:

> By native Ruby library/extension I meant an implementation in C.
>
> Although possible it's not easy to simulate Ruby classes definition in C#
> in a declarative way. I would suggest writing your implementation in Ruby
> and calling .NET when you need so using IronRuby's .NET interop.
> If you absolutely need to implement your Ruby classes in C# (I would be
> interested to understand why) you can use C# instance fields instead of
> Ruby's instance variables. They won't be exposed as instance variables to
> Ruby but they would be faster to work with. The fact they are not exposed
> shouldn't matter since instance variables should be a private implementation
> detail of the class anyways.
>
> It is more complicated with per-class data. You shouldn't use static fields
> since the value should be bound to Ruby runtime. To allocate data bound to a
> runtime we provide GetOrCreateLibraryData method on RubyContext. You'll find
> a few places where it's used in IronRuby.Library. But before you dig into
> that consider writing your code in Ruby and perhaps parts of it that are
> perf critical in pure C# (w/o Ruby specific attributes). Our C# interop is
> strong so there shouldn't be generally a need for writing Ruby code in C#.
>
> Tomas
>
> -----Original Message-----
> From: ironruby-core-boun...@rubyforge.org [mailto:
> ironruby-core-boun...@rubyforge.org] On Behalf Of Charles Strahan
> Sent: Monday, July 05, 2010 11:55 PM
> To: ironruby-core@rubyforge.org
> Subject: Re: [Ironruby-core] Setting and initializing instance variables on
> RubyClasses
>
> Wow, that was quick!  Thanks Tomas.
>
>
> If by Ruby native you mean mostly implemented in Ruby, then no.
>
> I mentioned the Ruby snippets just for clarification.  If I understand
> correctly, SetClassVariable has the same semantics as declaring what Ruby
> would call a class variable, as in @@some_var.  @@some_var would be visible
> to the whole class hierarchy, so `FancyGraphics < Graphics; end` would share
> the same @@some_var instance - which is _not_ what I'd like.
>
> Just curious how that might work using the IR APIs.
>
>
> I assume the second question made sense. If not, let me know.
>
>
> Cheers,
>
> Charles
>
> -----Original Message-----
> From: ironruby-core-boun...@rubyforge.org
> [mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Tomas Matousek
> Sent: Tuesday, July 06, 2010 1:17 AM
> To: ironruby-core@rubyforge.org
> Subject: Re: [Ironruby-core] Setting and initializing instance variables on
> RubyClasses
>
> What is your overall goal? Are you implementing a Ruby native library?
>
> Tomas
>
> -----Original Message-----
> From: ironruby-core-boun...@rubyforge.org
> [mailto:ironruby-core-boun...@rubyforge.org] On Behalf Of Charles Strahan
> Sent: Monday, July 05, 2010 10:59 PM
> To: ironruby-core@rubyforge.org
> Subject: [Ironruby-core] Setting and initializing instance variables on
> RubyClasses
>
> Hello,
>
> How can I go about setting an instance variable on a RubyClass?
>
> Here's some code for context:
>
>    [RubyClass("Graphics")]
>    public class Graphics
>    {
>        [RubyMethod("frame_rate", RubyMethodAttributes.PublicSingleton)]
>        public static int GetFrameRate(RubyClass self)
>        {
>            // What goes here?
>            // I could use self.TryGetClassVariable, but that's a *class*
> variable, correct?
>            // I want to achieve the same thing as "return @frame_rate",
>            // not "return @@frame_rate"
>        }
>
>        [RubyMethod("frame_rate=", RubyMethodAttributes.PublicSingleton)]
>        public static void SetFrameRate(RubyClass self, int frameRate)
>        {
>            // Same thing here. I could do this:
>            // self.SetClassVariable("frame_rate", frameRate);
>            // but I want to achieve the same as this:
>            // @frame_rate = frame_rate
>        }
>    }
>
>
> Another option *just* dawned on me; how about these two:
> self.Context.SetInstanceVariable(self, "frame_rate", frameRate);
> self.Context.TryGetInstanceVariable(self, "frame_rate", out frameRate);
>
> Is that what I'm looking for?
>
>
> One more question:  is there a way to get the library initializer to invoke
> a callback so that I may perform some initialization for the RubyClass
> itself?  In the case above, I'd like to initialize the frame_rate when the
> RubyClass is created.  As an example:
>
> class Graphics
>  attr_accessor :frame_rate
>  frame_rate = 40
> end
> ...
> Graphics.frame_rate = something_else
>
>
> I'd like that "frame_rate = 40" to happen when the assembly is loaded by
> the IronRuby runtime, if possible.  I'm sure I could type that into my
> auto-generated LibraryInitializer, but I'd rather do this declaratively,
> perhaps using Attributes (like RubyMethod and RubyClass, etc).
>
>
> Thanks,
> -Charles
>
> _______________________________________________
> Ironruby-core mailing list
> Ironruby-core@rubyforge.org
> http://rubyforge.org/mailman/listinfo/ironruby-core
>
> _______________________________________________
> Ironruby-core mailing list
> Ironruby-core@rubyforge.org
> http://rubyforge.org/mailman/listinfo/ironruby-core
>
> _______________________________________________
> Ironruby-core mailing list
> Ironruby-core@rubyforge.org
> http://rubyforge.org/mailman/listinfo/ironruby-core
>
> _______________________________________________
> Ironruby-core mailing list
> Ironruby-core@rubyforge.org
> http://rubyforge.org/mailman/listinfo/ironruby-core
>
_______________________________________________
Ironruby-core mailing list
Ironruby-core@rubyforge.org
http://rubyforge.org/mailman/listinfo/ironruby-core

Reply via email to