Orçun Topdağı created CB-5568:
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             Summary: missing plugin features at config.xml on iOS
                 Key: CB-5568
                 URL: https://issues.apache.org/jira/browse/CB-5568
             Project: Apache Cordova
          Issue Type: Bug
          Components: CLI, iOS, Plugins
    Affects Versions: 3.2.0
         Environment: - Mac OS X 10.8.5
- XCode 5.0.2
            Reporter: Orçun Topdağı
            Priority: Blocker


iOS config.xml has missing plugin related entries when cordova prepare is run 
on OS X.
Here is the current situation as it gets interesting towards last steps:
Project has two platforms, iOS and Android.
I have added dialogs and vibration plugins using CLI.
- I remove iOS platform and add it again using CLI, iOS config.xml has features 
added back correctly.
- I run cordova prepare now, everything is still working.
- I run cordova emulate, emulator runs and plugins are working.
- I run cordova prepare again (no changes what so ever) features are *removed* 
from iOS config.xml once again.
- I have tested exiting emulator before running prepare again.
- I have tested adding and removing several other plugins before running 
emulator and everything works until running cordova emulate.
Looking at file changes, only difference is at pbxproj which has different 
unique identifiers for removed and added files for plugin implementations.
- Nothing works until I repeat removing and adding iOS platform.
- I have tested removing and adding plugins after running emulator. BTW, 
Android config.xml is correctly modified during these changes.
- If I run cordova prepare on Windows, iOS config.xml is again corrected which 
is good but not very useful.

Background info:
- installed cordova 3.1.0 on Windows,
- created the project on Windows
- added android platform on Windows
- added above plugins on  Windows using CLI 3.1.0
- updated cordova to 3.2.0 on Windows
- updated project on Windows
- installed cordova 3.2.0 on OSX
- added iOS platform on OSX
- i keep plugins and platforms directories under source control as I intend to 
make changes, so adding and removing platforms before each build is not an 
option.



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