Github user zentol commented on a diff in the pull request:
https://github.com/apache/flink/pull/4080#discussion_r120643661
--- Diff: docs/monitoring/large_state_tuning.md ---
@@ -94,21 +94,11 @@ When a savepoint is manually triggered, it may be in
process concurrently with a
## Tuning Network Buffers
-The number of network buffers is a parameter that can currently have an
effect on checkpointing at large scale.
-The Flink community is working on eliminating that parameter in the next
versions of Flink.
-
-The number of network buffers defines how much data a TaskManager can hold
in-flight before back-pressure kicks in.
-A very high number of network buffers means that a lot of data may be in
the stream network channels when a checkpoint
-is started. Because the checkpoint barriers travel with that data (see
[description of how checkpointing
works](../internals/stream_checkpointing.html)),
-a lot of in-flight data means that the barriers have to wait for that data
to be transported/processed before arriving
-at the target operator.
-
-Having a lot of data in-flight also does not speed up the data processing
as a whole. It only means that data is picked up faster
-from the data source (log, files, message queue) and buffered longer in
Flink. Having fewer network buffers means that
-data is picked up from the source more immediately before it is actually
being processed, which is generally desirable.
-The number of network buffers should hence not be set arbitrarily large,
but to a low multiple (such as 2x) of the
-minimum number of required buffers.
-
+Before Flink 1.3, an increased number of network buffers also caused
increased checkpointing times since
+keeping more in-flight data also meant that checkpoint barriers got
delayed. Since Flink 1.3, the
--- End diff --
remove "also" for a better flow.
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