zhuzhurk commented on a change in pull request #12375:
URL: https://github.com/apache/flink/pull/12375#discussion_r437974413



##########
File path: 
flink-runtime/src/main/java/org/apache/flink/runtime/jobmaster/slotpool/BulkSlotProviderImpl.java
##########
@@ -0,0 +1,271 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flink.runtime.jobmaster.slotpool;
+
+import org.apache.flink.annotation.VisibleForTesting;
+import org.apache.flink.api.common.time.Time;
+import org.apache.flink.runtime.clusterframework.types.AllocationID;
+import org.apache.flink.runtime.clusterframework.types.ResourceProfile;
+import org.apache.flink.runtime.clusterframework.types.SlotProfile;
+import org.apache.flink.runtime.concurrent.ComponentMainThreadExecutor;
+import org.apache.flink.runtime.concurrent.FutureUtils;
+import org.apache.flink.runtime.jobmaster.SlotInfo;
+import org.apache.flink.runtime.jobmaster.SlotRequestId;
+import org.apache.flink.util.clock.Clock;
+import org.apache.flink.util.clock.SystemClock;
+
+import org.slf4j.Logger;
+import org.slf4j.LoggerFactory;
+
+import java.util.ArrayList;
+import java.util.Collection;
+import java.util.HashSet;
+import java.util.List;
+import java.util.Optional;
+import java.util.Set;
+import java.util.concurrent.CompletableFuture;
+import java.util.concurrent.TimeoutException;
+import java.util.stream.Collectors;
+import java.util.stream.Stream;
+
+import static org.apache.flink.util.Preconditions.checkNotNull;
+
+/**
+ * Default implementation of {@link BulkSlotProvider}.
+ */
+class BulkSlotProviderImpl implements BulkSlotProvider {
+
+       private static final Logger LOG = 
LoggerFactory.getLogger(BulkSlotProviderImpl.class);
+
+       private ComponentMainThreadExecutor componentMainThreadExecutor;
+
+       private final SlotSelectionStrategy slotSelectionStrategy;
+
+       private final SlotPool slotPool;
+
+       private final Clock clock;
+
+       private final PhysicalSlotRequestBulkTracker slotRequestBulkTracker;
+
+       BulkSlotProviderImpl(final SlotSelectionStrategy slotSelectionStrategy, 
final SlotPool slotPool) {
+               this(slotSelectionStrategy, slotPool, 
SystemClock.getInstance());
+       }
+
+       @VisibleForTesting
+       BulkSlotProviderImpl(
+                       final SlotSelectionStrategy slotSelectionStrategy,
+                       final SlotPool slotPool,
+                       final Clock clock) {
+
+               this.slotSelectionStrategy = 
checkNotNull(slotSelectionStrategy);
+               this.slotPool = checkNotNull(slotPool);
+               this.clock = checkNotNull(clock);
+
+               this.slotRequestBulkTracker = new 
PhysicalSlotRequestBulkTracker(clock);
+
+               this.componentMainThreadExecutor = new 
ComponentMainThreadExecutor.DummyComponentMainThreadExecutor(
+                       "Scheduler is not initialized with proper main thread 
executor. " +
+                               "Call to BulkSlotProvider.start(...) 
required.");
+       }
+
+       @Override
+       public void start(final ComponentMainThreadExecutor mainThreadExecutor) 
{
+               this.componentMainThreadExecutor = mainThreadExecutor;
+       }
+
+       @Override
+       public CompletableFuture<Collection<PhysicalSlotRequest.Result>> 
allocatePhysicalSlots(
+                       final Collection<PhysicalSlotRequest> 
physicalSlotRequests,
+                       final Time timeout) {
+
+               componentMainThreadExecutor.assertRunningInMainThread();
+
+               LOG.debug("Received {} slot requests.", 
physicalSlotRequests.size());
+
+               final PhysicalSlotRequestBulk slotRequestBulk = new 
PhysicalSlotRequestBulk(physicalSlotRequests);
+
+               final List<CompletableFuture<PhysicalSlotRequest.Result>> 
resultFutures = new ArrayList<>(physicalSlotRequests.size());
+               for (PhysicalSlotRequest request : physicalSlotRequests) {
+                       final CompletableFuture<PhysicalSlotRequest.Result> 
resultFuture =
+                               allocatePhysicalSlot(request, 
timeout).thenApply(result -> {
+                                       slotRequestBulk.markRequestFulfilled(
+                                               result.getSlotRequestId(),
+                                               
result.getPhysicalSlot().getAllocationId());
+
+                                       return result;
+                               });
+                       resultFutures.add(resultFuture);
+               }
+
+               slotRequestBulkTracker.track(slotRequestBulk);
+               schedulePendingRequestBulkTimeoutCheck(slotRequestBulk, 
timeout);
+
+               return FutureUtils.combineAll(resultFutures)
+                       .whenComplete((ignore, throwable) -> 
slotRequestBulkTracker.untrack(slotRequestBulk));
+       }
+
+       private CompletableFuture<PhysicalSlotRequest.Result> 
allocatePhysicalSlot(
+                       final PhysicalSlotRequest physicalSlotRequest,
+                       final Time timeout) {
+
+               final SlotRequestId slotRequestId = 
physicalSlotRequest.getSlotRequestId();
+               final SlotProfile slotProfile = 
physicalSlotRequest.getSlotProfile();
+               final ResourceProfile resourceProfile = 
slotProfile.getPhysicalSlotResourceProfile();
+
+               LOG.debug("Received slot request [{}] with resource 
requirements: {}", slotRequestId, resourceProfile);
+
+               final Optional<PhysicalSlot> availablePhysicalSlot = 
tryAllocateFromAvailable(slotRequestId, slotProfile);
+
+               final CompletableFuture<PhysicalSlot> slotFuture;
+               if (availablePhysicalSlot.isPresent()) {
+                       slotFuture = 
CompletableFuture.completedFuture(availablePhysicalSlot.get());
+               } else {
+                       slotFuture = 
slotPool.requestNewAllocatedSlotWithoutTimeout(
+                               slotRequestId,
+                               resourceProfile,
+                               
!physicalSlotRequest.willSlotBeOccupiedIndefinitely());
+               }
+
+               return slotFuture.thenApply(physicalSlot -> new 
PhysicalSlotRequest.Result(slotRequestId, physicalSlot));
+       }
+
+       private Optional<PhysicalSlot> tryAllocateFromAvailable(
+                       final SlotRequestId slotRequestId,
+                       final SlotProfile slotProfile) {
+
+               final Collection<SlotSelectionStrategy.SlotInfoAndResources> 
slotInfoList =
+                       slotPool.getAvailableSlotsInformation()
+                               .stream()
+                               
.map(SlotSelectionStrategy.SlotInfoAndResources::fromSingleSlot)
+                               .collect(Collectors.toList());
+
+               final Optional<SlotSelectionStrategy.SlotInfoAndLocality> 
selectedAvailableSlot =
+                       
slotSelectionStrategy.selectBestSlotForProfile(slotInfoList, slotProfile);
+
+               return selectedAvailableSlot.flatMap(
+                       slotInfoAndLocality -> slotPool.allocateAvailableSlot(
+                               slotRequestId,
+                               
slotInfoAndLocality.getSlotInfo().getAllocationId())
+               );
+       }
+
+       private void schedulePendingRequestBulkTimeoutCheck(
+               final PhysicalSlotRequestBulk slotRequestBulk,
+               final Time timeout) {
+
+               componentMainThreadExecutor.schedule(() -> {
+                       if 
(!checkPhysicalSlotRequestBulkTimeout(slotRequestBulk, timeout)) {
+                               
schedulePendingRequestBulkTimeoutCheck(slotRequestBulk, timeout);
+                       }
+               }, timeout.getSize(), timeout.getUnit());
+       }
+
+       /**
+        * Check the slot request bulk and timeout its requests if it has been 
unfilfillable for too long.
+        * @param slotRequestBulk bulk of slot requests
+        * @param slotRequestTimeout indicates how long a pending request can 
be unfilfillable
+        * @return true if the slot request bulk is done or timed out, 
otherwise false
+        */
+       @VisibleForTesting
+       protected boolean checkPhysicalSlotRequestBulkTimeout(

Review comment:
       `cancelSlotRequest` are possible to cancel pending physical slots 
requests. So I think it is better than `releaseSlot`.




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