rkhachatryan commented on code in PR #21981:
URL: https://github.com/apache/flink/pull/21981#discussion_r1112741455
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flink-runtime/src/main/java/org/apache/flink/runtime/scheduler/adaptive/allocator/SlotSharingSlotAllocator.java:
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@@ -121,16 +133,13 @@ public Optional<VertexParallelismWithSlotSharing>
determineParallelism(
slotSharingGroupParallelism.get(
slotSharingGroup.getSlotSharingGroupId()));
- final Iterable<ExecutionSlotSharingGroup>
sharedSlotToVertexAssignment =
+ final List<ExecutionSlotSharingGroup> sharedSlotToVertexAssignment
=
createExecutionSlotSharingGroups(vertexParallelism);
- for (ExecutionSlotSharingGroup executionSlotSharingGroup :
- sharedSlotToVertexAssignment) {
- final SlotInfo slotInfo = slotIterator.next();
-
- assignments.add(
- new
ExecutionSlotSharingGroupAndSlot(executionSlotSharingGroup, slotInfo));
- }
+ SlotAssigner.AssignmentResult result =
+ slotAssigner.assignSlots(freeSlots,
sharedSlotToVertexAssignment);
+ assignments.addAll(result.assignments);
+ freeSlots = result.remainingSlots;
Review Comment:
Because `assignSlots` is called in a loop, and internally iterates over the
`freeSlots`, the complexity here is suboptimal. Lower-priority slots are added
over and over into the queue inside `assignSlots`, resulting in quadratic
complexity.
I was thinking about making free slots part of `SlotAssigner` state (passed
into constructor).
WDYT @dmvk ?
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