Hi,

 Regarding Mac Cocoa, although would it be wonderful to have it,
unfortunately we do not have sort term plans. For us (Tecgraf) there are
many other priorities first on the line. For now all our projects are for
Windows or Linux.

Best,
Scuri


On Mon, Jul 13, 2015 at 12:35 PM, Eric Wing <ewmail...@gmail.com> wrote:

> On 7/12/15, James Fuller <jcfulle...@gmail.com> wrote:
> > Eric,
> >   I would love to see Iup on Pi.
> > I had issues with Raspbian and Gtk-3 so I went with Ubuntu Mate.
> > Here is my first attempt. I do plan to get back to it but am side tracked
> > for a bit.
> >
> > http://www.bcxbasic.com/smf/index.php?topic=918.0
> >
> > James
> >
>
> So my experience with Iup on Pi has been extremely positive so far.
> The only challenge for me has been figuring out the Makefile. In terms
> of actual functionality, everything I've tried so far seems to work
> well. Basically, I'm just sticking to GTK2 on Raspbian. I haven't hit
> any problems.
>
>
> Keep in mind that this is my very first time with Iup and I've only
> just started working with it as of 2 weeks ago. I am also only using
> Iup core and none of the additional libraries. I am using pure C. (I'm
> mostly trying to avoid too many dependencies as I try to get
> everything sorted out.)
>
> As it stands, the RAM footprint for my app is around 23MB (RSS field).
> gcalulator is about 15MB and gpicview is about 22MB. My app has a few
> images, and I'm still in that ballpark, so I'm pretty pleased. For
> comparison, the Qt Quick app I was coming from on x64 Linux had a RAM
> footprint of around 75MB.
>
> The disk footprint is also reasonable. Iup itself is under 1MB. My
> biggest dependency is actually SDL (1.7MB), which is overkill for this
> app, but this tool is a utility for a game engine I'm developing where
> SDL is the foundation of everything, so it isn't that out of place.
> I'm using SDL for image loading (since I am not using anything but
> core Iup right now) and some core functionality (standard library
> wrappers, file paths to resources.) I had to write my own
> cross-platform file system APIs and process forking. Kind of annoying,
> but I needed them for my game engine anyway. Maybe I should have used
> Apache Runtime, but it has way more stuff than I want. So with all my
> libraries and image assets, I'm under 4MB. For comparison, the Qt
> Quick app was over 60MB on x64 Linux. (And the C++ dynamic linking
> really made me nervous because I've been bit by C++ ABI breakage in
> the past.)
>
> Performance seems fine so far. Nothing seems sluggish. I did notice
> that resizing windows on Pi does not live resize. (Everything updates
> when you release the mouse button.) But I think that is the desktop
> environment, not Iup. (I am simultaneously developing this on Ubuntu
> x64 Linux and Windows and they live resize.)
>
>
> So I'm pretty pleased overall. My biggest gripe/concern is the lack of
> native Mac Cocoa. That was actually the main reason I haven't tried
> Iup until now. Qt's inability to work on the Pi for me is what forced
> me to look at Iup. And Iup 'just worked'. Unfortunately, Mac is really
> important to me, so I haven't decided how I'm going to deal with this.
>
> -Eric
>
>
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