> The main change is to make as many seq arrays as possible static const.
> If they had a non-const part, I had to leave them on the stack.  David
> went to the trouble of kmallocing everything.
> 
I had missed one of the big arrays so started moving smaller stuff.
The non const ones were about 300 bytes so may be ok with the other
stuff fixed.  Does anybody know the proper way to figure out how much
statck was used?  I did some playing with printing pointers to stack
variables but assume that people working on 4k stacks had something
better.  Wasn't able to find with a web search though.  Would be nice to
know how much margin we have.

Some of the other scratch arrays I kmalloced were 1k or so so are the
major user.

Since I haven't gotten the card working usefully due to audio not much
testing has been done.  I didn't see any problems with regparm.


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