I'd be extremely interested in seeing hardware
acceleration in Java2D (even modest use to begin
with). I think Java3D has been very successful in
implementing their API on top of OpenGL and
DirectX. Tap into some of that work! After doing some
initial development in Java2D (and being very impressed
with the appearance of the results), I've since put
that work on the shelf and gone back to jdk1.1 because
Java2D performance just isn't adequate for my application.
--Andy
[EMAIL PROTECTED]
(206) 662-4943
> ----------
> From: Graeme Wallace[SMTP:[EMAIL PROTECTED]]
> Sent: Thursday, April 01, 1999 6:52 AM
> To: Java2d-Interest
> Subject: [java2d] Performance
>
> Hi,
>
> Its been some time now since the initial release of Java 2D. In that time,
> there have been questions about the performance but not much in the way of
> plans to address this.
>
> Can someone from the Java 2D team comment on what the future plans are for
> speeding it up ?
>
> Jim Graham has already rewritten the geometry calculation stuff which runs
> much faster in 1.2.1ea :-)
>
> HotSpot makes everything run faster as well, but at what point in time can
> we expect to see some hardware acceleration of graphics functions ?
>
> The reason why this is important is that we would like to start shipping
> some products we have written on top of Java2D. Unfortunately the
> performance is not comparable with our previous system which used Java and
> native methods to access a C++ based rendering system.
>
> regards,
>
>
> Graeme Wallace
> Technical Director
> Interactive Network Technologies
> 2901 Wilcrest Drive, #100
> Houston
> Texas, 77042
>
> Tel: 1 713 975 7434
> Fax: 1 713 975 1120
> Email: [EMAIL PROTECTED]
> WWW: http://www.int.com
>
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