Phil,

So you are telling me this is a Swing problem.  I can understand that.  Has
anyone on the Swing team been notified by the Java2D team about a
resolution?  If I report this to the Swing group, are you sure they aren't
going to point back at you guys and say it's a Java2D problem?  I'm
certainly not going to have much pull with them.

It still seems no one from Sun is taking this ball and running with it.

-Ron

> -----Original Message-----
> From: Phil Race [mailto:[EMAIL PROTECTED]]
> Sent: Friday, June 04, 1999 7:32 PM
> To: [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Subject: RE: [java2d] Anti-aliasing Swing text
>
>
> Ron,
>
> >
> > I'm still at standstill.  How can we get anti-alias text to
> render properly
> > with Swing?  Ignoring it won't make the issue go away as it
> will continue to
> > surface as more platforms and programs use anti-alias fonts.
> Who at Sun can
> > take this ball and run with it?
>
> When you turn on hints such as A-A you obviously are expecting a rendering
> difference. Whatever lays out the UI has to be aware of that too
> and take it
> into account.
> Swing, for the reason Vincent pointed out, calls "stringWidth()" rather
> than "getStringBounds()".
> Swing will tell you that they have tried to stay mostly within
> the bounds of
> what is possible with 1.1.x. As this changes, and they start to
> take advantage
> of Java 2 features such as AA text, this is an area they will
> need to address.
> Until then, if you are running into this problem when using A-A,
> then you will
> need to do something like what Vincent suggested, but I can't say that
> won't mean getting fairly deep into Swing's plumbing.
>
> -Phil.
>
>

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