Ron,
> It's amazing that as long as Swing and Java2D have been out (even in beta)
> that no one has attempted to address this problem. I've seen Swing code
> that checks whether it is running a 1.2.x VM so I know they can program for
> Java2 differences. I'll bet they are not even aware of what should be
> changed. Or they may feel it is a Java2D problem instead since
> Windows-based anti-aliased text looks fine with Swing. Maybe it's Java2D's
> AA algorithm that erroneously extends the length of text. I would expect an
> AA text string to be the same length as a non-AA string, but just more
> readable. This is how I see other AA rendering on my Windows NT and
> Macintosh machines!
>
Although I have talked to the Swing team and made them aware of it, it
certainly wasn't on their radar screen as something important.
I am not particularly surprised that no one else has seen the problem
since its not something Swing easily allows you to do.
Anyway, now they know and a solution will be devised, but for the present
the recommendation stands.
-Phil.
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