Hi,
> I can make some guesses as to how they were designed that might give
> better performance. If they store the images in VRAM, then they can
> take advantage of hardware acceleration for the blits to the screen.
> The downside is that the Windows APIs for doing this are very limited
> and so you run into one of two problems, depending on how you
accomplish
> this.
Our C++ rendering software uses CreateDIBSection on Win32 to give us access
to fast blitting and also the individual pixels that
make up the image. Is there a reason why it doesnt work with Java2D ?
Graeme Wallace
Technical Director
Interactive Network Technologies
2901 Wilcrest Drive, #100
Houston
Texas, 77042
Tel: 1 713 975 7434
Fax: 1 713 975 1120
Email: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
WWW: http://www.int.com
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