Then use direct draw. You have access to everything there. DD is a b*tch to
deal with, but it would make everyone happy to have acceleration in
Swing/AWT/Java2D.

> JDK 1.1 also used CreateDIBSection for media/toolkit images.  The
> images are stored in main memory and not accelerated.  This is no
> better than JDK 1.2.x storing them in BufferedImages (modulo the
> difference in tuning between GDI's software copy routines and our
> own which we've worked on for 1.3).
>
> The performance benefit comes from using CreateCompatibleBitmap and
> with that function you don't get (direct) access to the pixels...
>
>                                 ...jim

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