Hi, I�m trying to rotate an image.
The procedure I had in mind was:
1) Graphics2D g= (Graphics2D)myClass.getImage().getGraphics();
2) g.rotate(myValue);
Doing this results in an error : getGraphics can only be called on Images
created with createImage.
Now the problem is I�m using a "game library" called baklava which aids in the
handling of sprites and I do not wish to change the way images are handled there
(at least if there is another chance to archieve the same result).
Could anybody help me with this ?
Thanks in advance
Kerim Mansour
[EMAIL PROTECTED]
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