> I realized that many 2D class provides methods for checking
> intersection.
> How can one determine the intersection point between different
> 2D objects (e.g line with circile, line with rectangle)?


Create Area from your Shape and then use intersection and hit methods on
Area class.
Still there are problems with that stuff (even in 1.3RC1). For some kind of
shapes it doesnt work properly.

Regards,
Sergei

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