Hi All,
I happen to have the same problem. I need to support Java 2D on the Mac.
If I am not wedded to using Applets (IE 5.0 only supports jdk 118 on Mac side,
Netscape is worse),
is there some way to then bundle the Java 2D JDK 1.[2-3] with a Java Application for
the Mac ?
Any assistance regarding this would be greatly appreciated.
Jacqueline
--On Friday, September 08, 2000, 9:15 PM -0700 Thorn Green <[EMAIL PROTECTED]>
wrote:
> Dear Shalab,
>
>
> I'm not an expert on the precise details of this. But
> since nobody else has E-Mailed an answer to your
> question, here's the most accurate information I have
> on what is going on with Java-2D on Mac. To run
> Java-2D you need an implementation of at least JDK
> 1.2. The current news that I have is that Apple's JDK
> 1.2 implementation will require Mac OS X, and will not
> run on OS 9. It seems likely that a JDK 1.2 release
> for Mac will be bundled with Mac OS X public beta,
> which has a rumored release date of mid-September.
>
> It is also commonly rumored that the Java-2D
> implementation in Apple's JDK 1.2 will be based on
> Apple's Quartz rendering technology, which is specific
> to Mac OS X and above.
>
> I think it would really help if someone from Apple
> made an offical announcement to this effect. I don't
> recall seeing much about this on their web site,
> except for a statement with OS X will come with
> built-in support for JDK 1.2.
>
>
> Sincerely,
>
>
>
> Thorn Green
>
>
> --- [EMAIL PROTECTED] wrote:
>> This message was posted at Java Developer
>> Connection's "Java 2D" Message Board.
>> To view the entire discussion, please visit Java
>> Developer Connection at this location:
>>
> http://forum.java.sun.com/read/16801159/qAn97MleTjv4AAAAA
>>
>>
>> I have code written using Java 2 for scaling images.
>> The code uses instances of AffineTransform,
>> AffineTranformOp,
>> and BufferedImage classes in Java 2D API.
>>
>> I am trying to "port" the same code for use with
>> Mac.
>> I am using MRJ2.2 with Mac OS 9.
>>
>> Can the gurus out there say if there are classes
>> comparable
>> to Java 2D API in MRJ 2.2 for achieving this,
>> or if there are other ways using MRJ2.2 to scale
>> gif/jpeg
>> images.
>>
>> Thanks in advance
>> Shalab
>>
>>
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