Hello, I'm using the TextStroke class to draw text on a path. It does work well, but it leaves too much space between glyphs, just enough to fit another character. I tried to track the problem down, to no avail.
It seems to me that this kind of thing is computed by the GlyphVector, which is itself under the control of the FontRenderContext, through the Font and the GlyphMetric. However, these classes are almost only read-only. TextStroke uses its own FontRenderContext. I tried to replace this one from the one coming from the current Graphics2D, and it did slightly improve the rendering, but the spacing between glyphs is still identical. How can I solve this problem? I'm thinking that I'm looking for a way to enable the LIGATURE mode in the GlyphMetric object. Also, I can't use spaces in my text, any idea? Best Regards, -- David Garnier <[EMAIL PROTECTED]>
signature.asc
Description: PGP signature
