Thanks! Modifying the position of each glyph in the GlyphVector works
perfectly! At first I didn't though that this was practical, because the
GlyphVector seems to encode positions as Point2D: it seemed to me that
the final position of each glyph was already encoded in there. But I
poked around and apparently the default layout is purely linear: the Y
value is always 0.

Best Regards,
David Garnier

Le ven 21/03/2003 � 04:14, David Kavanagh a �crit :
> David,
> I've spent a bit of time with text rendering in java2D. The glyph
> spacing is really derived from font metrics (from the font file). Before
> I go into a more complicated idea, have you tried turning on
> Fractional_Metrics? They can give a more accurate character spacing
> which is consistent at both load and high DPIs.
> Something I used to override glyph spacing was to grab the GlyphVector,
> analyze the character spacing and come up with a tweak value, then shift
> each glyph using that value. Effectively, that is called "tracking".
> Once you have the glyph vector, you could also do individual character
> kerning, but it sounds like the tracking adjustment is what you are
> after. Anyway, then you call Graphics2D.drawGlyphVector(). Something I
> read someplace claimed that was faster at rendering text than calling
> TextLayout.draw().
> 
> Hope this helps.
> 
> David
> 
> David Garnier wrote:
> 
> >Hello,
> >I'm using the TextStroke class to draw text on a path. It does work
> >well, but it leaves too much space between glyphs, just enough to fit
> >another character. I tried to track the problem down, to no avail.
> >
> >It seems to me that this kind of thing is computed by the GlyphVector,
> >which is itself under the control of the FontRenderContext, through the
> >Font and the GlyphMetric. However, these classes are almost only
> >read-only.
> >
> >TextStroke uses its own FontRenderContext. I tried to replace this one
> >from the one coming from the current Graphics2D, and it did slightly
> >improve the rendering, but the spacing between glyphs is still
> >identical.
> >
> >How can I solve this problem? I'm thinking that I'm looking for a way to
> >enable the LIGATURE mode in the GlyphMetric object.
> >
> >Also, I can't use spaces in my text, any idea?
> >Best Regards,
> >
> >
> 
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-- 
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