Sorry for the sparse description. Here's the info:

JDK 1.4.2_03
Windows XP (SP 1)
nVidia Quadro FX 500/600
 128 MB, AGP, Aug/Sep 2004 driver
dual monitor

Calls GraphicsDevice.getAvailableAcceleratedMemory() tell me there's 100MB
left when application is running.


> -----Original Message-----
> From: Chet Haase [mailto:[EMAIL PROTECTED]
> Sent: Thursday, October 21, 2004 7:18 PM
> To: Peterson, Brian
> Cc: [EMAIL PROTECTED]
> Subject: Re: [JAVA2D] lot of time in blitSurfaceData
>
>
>
> Hi Brian,
>
> it's pretty impossible to tell what's going on from your
> description.  What release of Java are you using?  What
> platform are you running on?  if you're on Windows, what
> graphics card are you using?
>
> All of these items (and more) contribute toward our
> ability to accelerate images in general and Swing's
> back buffer in particular.
>
> Thanks,
> Chet.
>
>
> Brian Peterson wrote:
>
> >I have an application that is spending 25% of its time in
> >  sun.java2d.pipe.DrawImage.blitSurfaceData
> >19% of which comes from paintImmediately calls from the
> RepaintManager (call
> >trace at end of message).
> >
> >Are the offscreen buffer images for my windows or
> subcomponent JPanels not
> >getting accelerated?  Or is this normal behavior?
> >
> >Brian
> >
> >javax.swing.RepaintManager.paintDirtyRegions()
> >javax.swing.JComponent.paintImmediately()
> >javax.swing.JComponent._paintImmediately()
> >javax.swing.JComponent.paintDoubleBuffered()
> >javax.swing.JComponent.paintWithOffscreenBuffer()
> >sun.java2d.SunGraphics2D.drawImage()
> >sun.java2d.SunGraphics2D.drawImage()
> >sun.java2d.SunGraphics2D.copyImage()
> >sun.java2d.pipe.ValidatePipe.copyImage()
> >sun.java2d.pipe.DrawImage.copyImage()
> >sun.java2d.pipe.DrawImage.copyImage()
> >sun.java2d.pipe.DrawImage.RenderSurfaceData()
> >sun.java2d.pipe.DrawImage.blitSurfaceData()
> >
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> >
> >
>

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