We've probably exceeded the interest level of those here.  The best
thing at this stage would be to try to boil the test case down to the
smallest case that still reproduces it (i.e. make a copy and start
deleting/stubbing code while the problem still persists, etc.) and
then send it to just me and I'll take a look at it off-line...

                               ...jim


--On Thursday, August 25, 2005 11:39 PM +0200 Olof Bjarnason
<[EMAIL PROTECTED]> wrote:

Is there any particular part of my source code you want me to post?
Posting the whole project seems a bit too much for a mailing list...

Thanks for your help,

/Olof

On 8/25/05, Jim Graham <[EMAIL PROTECTED]> wrote:
Hi Olof,

There is no hard requirement to use Swing.  It does provide a number of
features, such as automatic double buffering and Timers, which could save
you some coding and debugging time, but it is also possible to roll your
own as you have already done.  Swing also provides a lot of features that
you probably don't need in a web page game, though they shouldn't get in
your way or hurt you.

AWT is a lower level API, but still reasonably high level in the grand
scheme of things (i.e. all of the GUI toolkits out there), so it is
equally useful for your purposes...

                                ...jim

--On Thursday, August 25, 2005 8:37 PM +0200 Olof Bjarnason
<[EMAIL PROTECTED]> wrote:
> OK since I've got you attention, please give me an educated answer to
> this:
>
> Should I use Swing exclusively for a web page game? Which version of
> the JRE Firefox-plugin is stable for end-users if I decide to use
> Swing instead of just ground-plate AWT?
>
> Thanks for your ideas,
>
> /Olof



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