Hi again java2d-list and Jim especially, OK I've tried to boil down the project as Jim suggested. At this stage, if I remove anything I can't seem to reproduce the problem. If you have interest enough to check it out, I am very thankful.
First off, the Applet which shows the counts of updates, repaints and paints. Note after some seconds the update count and the paint count "runs away" - the "mad-update" behaviour: http://olofbjarnason.se/Terraformer/bin/Terraformer.html I've generated a javadoc tree, source code included: http://olofbjarnason.se/Terraformer/doc/index.html .. and also here is the source with resources: http://olofbjarnason.se/Terraformer/Terraformer.zip (compile: javac *.java in terraformer directory, run with Terraformer.html) Short project briefing: The Debug and GraphicsState classes are very small and have no graphics/AWT code at all. The Model class is "purely logical" - the simulation - it is quite big just skip checking it - it has no AWT code either. The important classes I should guess are TerraformerApplet and ResourceManager which do the AWT/graphics stuff, alone. ResourceManager uses a MediaTracker to load the images synchronously. Cya and thanks for you help, /Olof On 8/26/05, Jim Graham <[EMAIL PROTECTED]> wrote: > We've probably exceeded the interest level of those here. The best > thing at this stage would be to try to boil the test case down to the > smallest case that still reproduces it (i.e. make a copy and start > deleting/stubbing code while the problem still persists, etc.) and > then send it to just me and I'll take a look at it off-line... > > ...jim > > > --On Thursday, August 25, 2005 11:39 PM +0200 Olof Bjarnason > <[EMAIL PROTECTED]> wrote: > > > Is there any particular part of my source code you want me to post? > > Posting the whole project seems a bit too much for a mailing list... > > > > Thanks for your help, > > > > /Olof > > > > On 8/25/05, Jim Graham <[EMAIL PROTECTED]> wrote: > >> Hi Olof, > >> > >> There is no hard requirement to use Swing. It does provide a number of > >> features, such as automatic double buffering and Timers, which could save > >> you some coding and debugging time, but it is also possible to roll your > >> own as you have already done. Swing also provides a lot of features that > >> you probably don't need in a web page game, though they shouldn't get in > >> your way or hurt you. > >> > >> AWT is a lower level API, but still reasonably high level in the grand > >> scheme of things (i.e. all of the GUI toolkits out there), so it is > >> equally useful for your purposes... > >> > >> ...jim > >> > >> --On Thursday, August 25, 2005 8:37 PM +0200 Olof Bjarnason > >> <[EMAIL PROTECTED]> wrote: > >> > OK since I've got you attention, please give me an educated answer to > >> > this: > >> > > >> > Should I use Swing exclusively for a web page game? Which version of > >> > the JRE Firefox-plugin is stable for end-users if I decide to use > >> > Swing instead of just ground-plate AWT? > >> > > >> > Thanks for your ideas, > >> > > >> > /Olof > >> > >> > > > > ========================================================================= > > == To unsubscribe, send email to [EMAIL PROTECTED] and include in the > > body of the message "signoff JAVA2D-INTEREST". For general help, send > > email to [EMAIL PROTECTED] and include in the body of the message > > "help". > > > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".