Hi again java2d-list and Jim especially,

OK I've tried to boil down the project as Jim suggested. At this
stage, if I remove anything I can't seem to reproduce the problem. If
you have interest enough to check it out, I am very thankful.

First off, the Applet which shows the counts of updates, repaints and
paints. Note after some seconds the update count and the paint count
"runs away" - the "mad-update" behaviour:

http://olofbjarnason.se/Terraformer/bin/Terraformer.html

I've generated a javadoc tree, source code included:

http://olofbjarnason.se/Terraformer/doc/index.html

.. and also here is the source with resources:

http://olofbjarnason.se/Terraformer/Terraformer.zip
(compile: javac *.java in terraformer directory, run with Terraformer.html)

Short project briefing:

The Debug and GraphicsState classes are very small and have no
graphics/AWT code at all. The Model class is "purely logical" - the
simulation - it is quite big just skip checking it - it has no AWT
code either. The important classes I should guess are
TerraformerApplet and ResourceManager which do the AWT/graphics stuff,
alone. ResourceManager uses a MediaTracker to load the images
synchronously.

Cya and thanks for you help,

/Olof


On 8/26/05, Jim Graham <[EMAIL PROTECTED]> wrote:
> We've probably exceeded the interest level of those here.  The best
> thing at this stage would be to try to boil the test case down to the
> smallest case that still reproduces it (i.e. make a copy and start
> deleting/stubbing code while the problem still persists, etc.) and
> then send it to just me and I'll take a look at it off-line...
> 
>                                 ...jim
> 
> 
> --On Thursday, August 25, 2005 11:39 PM +0200 Olof Bjarnason
> <[EMAIL PROTECTED]> wrote:
> 
> > Is there any particular part of my source code you want me to post?
> > Posting the whole project seems a bit too much for a mailing list...
> >
> > Thanks for your help,
> >
> > /Olof
> >
> > On 8/25/05, Jim Graham <[EMAIL PROTECTED]> wrote:
> >> Hi Olof,
> >>
> >> There is no hard requirement to use Swing.  It does provide a number of
> >> features, such as automatic double buffering and Timers, which could save
> >> you some coding and debugging time, but it is also possible to roll your
> >> own as you have already done.  Swing also provides a lot of features that
> >> you probably don't need in a web page game, though they shouldn't get in
> >> your way or hurt you.
> >>
> >> AWT is a lower level API, but still reasonably high level in the grand
> >> scheme of things (i.e. all of the GUI toolkits out there), so it is
> >> equally useful for your purposes...
> >>
> >>                                 ...jim
> >>
> >> --On Thursday, August 25, 2005 8:37 PM +0200 Olof Bjarnason
> >> <[EMAIL PROTECTED]> wrote:
> >> > OK since I've got you attention, please give me an educated answer to
> >> > this:
> >> >
> >> > Should I use Swing exclusively for a web page game? Which version of
> >> > the JRE Firefox-plugin is stable for end-users if I decide to use
> >> > Swing instead of just ground-plate AWT?
> >> >
> >> > Thanks for your ideas,
> >> >
> >> > /Olof
> >>
> >>
> >
> > =========================================================================
> > == To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> > body of the message "signoff JAVA2D-INTEREST".  For general help, send
> > email to [EMAIL PROTECTED] and include in the body of the message
> > "help".
> 
> 
>

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to