I'd like to expand the boundary of an arbitrary Shape. If I use a BasicStroke createTransformedShape, the result is perfect except for the resulting hole. I currently get rid of the hole by iterating over the path, splitting the shape into multiple subshapes, and then comparing the bounds of each subshape to find the outermost one. This is bunch of work just to undo the unnecessary work BasicStroke has already done, though. Any suggestions on a cleaner solution?
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