I'd like to expand the boundary of an arbitrary Shape. If I use a
BasicStroke createTransformedShape, the result is perfect except for
the resulting hole. I currently get rid of the hole by iterating over
the path, splitting the shape into multiple subshapes, and then
comparing the bounds of each subshape to find the outermost one. This
is bunch of work just to undo the unnecessary work BasicStroke has
already done, though. Any suggestions on a cleaner solution?

Thanks,
Chris

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