Thanks Chris,

You're helpful & informative as always.

Keith.

PS: I'd love to read some more Java2D stuff on your blog - what about something 
about what pipelines can do what operations quickest or with hw-acceleration - 
(like image scales, rotates, alpha-blending (transparent vs translucent), 
primitive shape draws, relative garbage, which pipelines are (usually) 
v-sync'ed etc).  Right now it seems like a bit of a black box - it would be 
100% sensational if you could spell out what Mustang is capable of.
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