Hi swv,

I'm definitely not comfortable with my own Java2D capabilities but recently 
I've been working with the Area class alot and I think you should take alook at 
it. It is a mutable shape implementation as far as I know - take alook at 
Area.transform(AffineTransform at). With this you wouldn't have to translate 
your Graphics object at all, and your areas will still be where you left them 
the next time paint is called.  Also, Area can take any Shape in its 
constructor and it will try to construct a suitable Area interpretation of the 
given shape. Just remember to translate the new Area as necessary. I hope this 
may be of some assistance.

Regards,

Pierre
[Message sent by forum member 'irond13' (irond13)]

http://forums.java.net/jive/thread.jspa?messageID=228441

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