It is made final to lock in its implementation since internal code relies on its internal structure.
In 1.6 it is just a thin veneer over Path2D.Float which is not final (though its implementation-based methods are final). Out of curiosity - why are you wanting to subclass it? ...jim Olivier Lefevre wrote:
Subject says it all. Thanks, -- O.L. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".