It is made final to lock in its implementation since internal code
relies on its internal structure.

In 1.6 it is just a thin veneer over Path2D.Float which is not final
(though its implementation-based methods are final).

Out of curiosity - why are you wanting to subclass it?

                       ...jim

Olivier Lefevre wrote:
Subject says it all.

Thanks,

-- O.L.

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