Hi Jim,

Thanks for telling us about the reasons behind the API construction.  If you 
have time to respond, I'd like to give feedback about Java2D's geometry API.

Because GeneralPath is final and we can't sub-class it,the class is a little 
un-performant for games development.

In a game we like to do collision detection of game objects and obstacles which 
requires access to the underlying points.  Because this is done many times per 
second (> 50), getting a PathIterator for every access to the points or making 
a new array of points every frame adds a huge load to the garbage collector, 
making GeneralPaths unusable for games.  If we could have sub-classed 
GeneralPath then there wouldn't be this trouble.  I think that making classes 
final kills a lot of the possible functionality in an API.  If GeneralPath was 
not final, imagine all of the different sub-classes of GeneralPath that might 
have been contributed by the community which would do things such as efficient 
constructive area geometry (without making Area objects), be able to 
efficiently calculate a GeneralPath's area, perimeter, and countless other 
useful things.

What are your thoughts?  And do you know of any API that has a GeneralPath 
equivalent which is not final, implements Shape (so it can be painted by 
Java2D), and which can do constructive area geometry?

Thanks,
Keith
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