Hi Jim, Thanks for telling us about the reasons behind the API construction. If you have time to respond, I'd like to give feedback about Java2D's geometry API.
Because GeneralPath is final and we can't sub-class it,the class is a little un-performant for games development. In a game we like to do collision detection of game objects and obstacles which requires access to the underlying points. Because this is done many times per second (> 50), getting a PathIterator for every access to the points or making a new array of points every frame adds a huge load to the garbage collector, making GeneralPaths unusable for games. If we could have sub-classed GeneralPath then there wouldn't be this trouble. I think that making classes final kills a lot of the possible functionality in an API. If GeneralPath was not final, imagine all of the different sub-classes of GeneralPath that might have been contributed by the community which would do things such as efficient constructive area geometry (without making Area objects), be able to efficiently calculate a GeneralPath's area, perimeter, and countless other useful things. What are your thoughts? And do you know of any API that has a GeneralPath equivalent which is not final, implements Shape (so it can be painted by Java2D), and which can do constructive area geometry? Thanks, Keith [Message sent by forum member 'commanderkeith' (commanderkeith)] http://forums.java.net/jive/thread.jspa?messageID=236332 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".