Hi again,
I take it that it continues to spill the
same output over and over when the application is
running,
right?
Nope. Running my own application, these tries appear to occur when I switch
between windowed mode and full screen exclusive mode. I'm using a
BufferStrategy with 2 buffers.
I see. OK, this may be a manifestation of the following
bug which was fixed in upcoming b11:
6648018: PIT: D3D: Copying VolatileImage to the window of small size causes
an infinite validation loop
It may not be exactly the problem described in the
description, but I hope that other changes I have made
when working on this fix will make a difference.
However it would be the best if I can get access
to your application so that I can verify this.
Is it available online somewhere?
Like SwingSet2, for example, from the jdk demo/jfc
directory?
Yes, it makes one attempt at application launch. Having gone through the entire
SwingSet2 application with the Windows LnF, and the Internal Frames part with
Windows, Java, and Motif LnFs, I don't notice problems at all. The moving color
picker example gets noticeably faster the smaller I make the window.
OK, good to hear.
Just for the sake of it, could you change the
display
mode to 16-bit color and see if changes anything?
Switching to 16-bit mode doesn't appear to change anything.
Thanks for trying.
Thank you,
Dmitri
Java2D Team
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