> Whats the problem with simply passing down the Int[]
> and accessing it in a JNICriticalSection?
> This way you can access the pixels without any
> copying-overhead at all.

You don't always have the ability to substitute an output buffer into the 
rendering pipeline, and doing so with a critical heap array can be tricky in 
the presence of a multi-threaded media pipeline.  e.g. doing this from 
gstreamer is very difficult, if not impossible.

So, enabling wrapping of a NIO direct ByteBuffer in a BufferedImage is a better 
general solution.
[Message sent by forum member 'wmeissner' (wmeissner)]

http://forums.java.net/jive/thread.jspa?messageID=261820

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